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Script Hook V is the library that allows to use GTA V script native functions in custom.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.

To resolve the known issue issue, install update for.NET Framework 4.8 available in this. Studio one update 3.5.4. Getting the UpdateThe Security and Quality Rollup is available via Windows Update, Windows Server Update Services, and Microsoft Update Catalog.

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  1. Dev C++ 5.11
  2. Dev C++ For Windows 10
  3. Dev C++ Download For Windows 7
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  1. English: Dev-C is a free integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C. It is bundled with MinGW, a free compiler. It is bundled with MinGW, a free compiler.
  2. Libpng is the official PNG reference library. It supports almost all PNG features, is extensible, and has been extensively tested for over 23 years.

Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.

Dev C++ 5.11

This distrib also includes the latest Asi Loader and Native Trainer.

Installation
1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader version (dsound.dll) if you have one installed.
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.

Concept
The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookV.dll).

Dev C++ For Windows 10

Released04 Apr 2020
Versionv1.0.1868.1
Supported patches1.0.335.2-1.0.1868.1
DownloadDownload
For developersDownload SDK
International supportTopic on gtaforums

Dev C++ Download For Windows 7

Png Dev C++
P: n/a
Hi.
Regarding your question about PNGwriter versus plain libpng, yes,
basically PNGwriter offers much greater ease of use. If you're an
experienced programmer and just need a simple PNG read or write
function, then surely reading libpng's documentation and throwing
together a PNG reader or writer of your own is something you could do
three times before breakfast :-) (it took me quite a bit longer than
that, I can tell you).
But for the rest of us mere mortals, something slightly more abstract
and easier to use is welcome. As you can see from the feature list that
I posted previously, PNGwriter goes beyond just writing and reading
PNGs in an intuitive and simpe way (via the plot() and read() member
functions), and thus offers the possibility of doing things that you
can just as easily do with libpng, but saving you the work of coding it
yourself. Further pursuit of this explanation would no doubt lead us to
a description of what libraries are for, and thus be rather redundant.
:-)
To illustrate my point, compare the shortest PNG-reading code fragment
using libpng to the equivalent code using PNGwriter. PNGwriter wraps
all that code into one function, thus requiring one line to load a PNG
file.
So, basically, if you feel PNGwriter might be useful to you (visiting
the website would be a good starting point) please go ahead, I will
lend my support via the mailing list however I can. If on the other
hand, you are comfortable using libpng directly, go ahead; that is the
beauty of having a choice.
Best of luck,
Paul Blackburn